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modifJ.cs
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/
modifJ.cs
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using Jeu_de_role.Models;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Jeu_de_role
{
public partial class modifJ : Form
{
private int idPerso = 0;
private string server = Properties.Settings.Default.SERVER.ToString();
JObject jsonPerso;
public modifJ(int idPerso)
{
InitializeComponent();
this.idPerso = idPerso;
InitJson();
}
private void InitJson()
{
string url = server + "/Personnage/GetById?idPerso=" + idPerso;
Task.Run(() =>
{
Task<string> result = Requetes.GetInfo(url);
result.Wait();
jsonPerso = JObject.Parse(result.Result);
this.Invoke(new MethodInvoker(delegate
{
txtNom.Text = jsonPerso["NOM"].ToString();
txtPrenom.Text = jsonPerso["PRENOM"].ToString();
}));
});
}
private void btnValider_Click(object sender, EventArgs e)
{
string url = server + "/Personnage/UpdatePersonnage";
Task.Run(() =>
{
Task<string> result = Requetes.PostInfo(url, new List<AttributeModel>
{
new AttributeModel("idPersonnage",idPerso),
new AttributeModel("vie",nbVie.Value),
new AttributeModel("mana",nbMana.Value),
new AttributeModel("experience",nbXp.Value),
new AttributeModel("niveau",nbNiveau.Value)
});
result.Wait();
});
this.Close();
}
}
}