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LevelManager.cs
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LevelManager.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
public class LevelManager : MonoBehaviour
{
// A singleton instance of this class
private static LevelManager instance;
public static LevelManager Instance
{
get
{
if (instance == null) instance = FindObjectOfType<LevelManager>();
return instance;
}
}
[ReadOnly] public bool hasStarted = false;
[ReadOnly] public int levelIndex = 0;
[ReadOnly] public int nextLevelIndex = 0;
public Level[] levels;
public Transform aiPrefab;
[HideInInspector] public bool canEndAnimation = false;
private Animator sunAnimator;
private Lava lava;
private Transform spawnerParent;
private List<Spawner> createdSpawners = new List<Spawner>();
public List<LevelObject> levelObjects = new List<LevelObject>();
private Overlay overlay1;
private Overlay overlay2;
private Transform wallParent;
private Wall[] walls;
private LensFlare flash;
private Level currentLevel { get { return levels[levelIndex]; } }
private List<LevelEvent> timedLevelEvents = new List<LevelEvent>();
private List<LevelEvent> stepLevelEvents = new List<LevelEvent>();
private int timeEventIndex = 0;
private int stepEventIndex = 0;
private float startTime;
private List<Transform> stepTransforms = new List<Transform>();
private SpeckManager speckManager;
private bool isPlaying = false;
private struct PullStep
{
public Step step;
private Vector2 initialPos;
public PullStep(Step step)
{
this.step = step;
initialPos = step.Position;
}
public void Reset()
{
step.Position = initialPos;
}
}
void Start()
{
//Stores level spawners in hierarchy
spawnerParent = GameObject.Find("Spawners").transform.FindChild("LevelSpawners").transform;
//Used to animate a flash
flash = GameObject.Find("Flash").GetComponent<LensFlare>();
wallParent = GameObject.Find("Walls").transform;
walls = wallParent.GetComponentsInChildren<Wall>();
lava = FindObjectOfType<Lava>();
sunAnimator = FindObjectOfType<Sun>().GetComponent<Animator>();
overlay1 = new Overlay(GameObject.Find("Overlay").transform);
overlay2 = new Overlay(GameObject.Find("Overlay2").transform);
//Set up and Start level 0
SetUpLevel();
PlayLevel();
}
#region Public Functions
//Ends the level, can be triggered by return button
public void EndLevel(bool showMenu)
{
StopCoroutine("NextTimedEvent");
isPlaying = false;
hasStarted = false;
if (levelIndex > 0)
{
Debug.Log("Disable spawners");
SpawnManager.Instance.ResetLevelSpawners(Spawner.Type.All, showMenu);
HideWalls();
CleanUpSpawners();
CleanUpObjects();
}
AudioManager.Instance.FadeOutMusic();
if (!showMenu)
{
Debug.Log("Load level " + levelIndex + 1);
// Load next level
levelIndex++;
SetUpLevel();
StartLevel();
}
else
{
Debug.Log("Load menu");
// Load Main Menu
nextLevelIndex = levelIndex;
levelIndex = 0;
SetUpLevel();
}
StartCoroutine(CheckForPlayers());
}
//Used to identify initial steps
public void TrackStep(Transform stepTransform)
{
stepTransforms.Add(stepTransform);
}
//Triggers step count events during levels
public void CheckForStepTrigger(Transform step, int stepCount)
{
while (stepLevelEvents.Count > stepEventIndex && stepLevelEvents[stepEventIndex].trigger <= stepCount)
{
stepLevelEvents[stepEventIndex++].action();
}
//Handle speck guidance
if(levelIndex == 1)
{
MoveGuidanceOnTouch(step);
}
}
public void ReportFall(Controller controller)
{
if (levelIndex > 1 && !ControllerManager.Instance.anyPlaying)
{
EndLevel(true);
}
else if(levelIndex == 1)
{
Debug.Log("Tutorial pull");
SpawnManager.Instance.Pull(Vector2.up, 3f);
ControllerManager.Instance.TellController(controller, (x) => { x.PlayLevel(); });
speckManager.MoveSpecks(stepTransforms[0]);
}
}
#endregion
#region Private Functions
IEnumerator CheckForPlayers()
{
bool hasStarted = false;
while (!hasStarted)
{
if (!isPlaying && ControllerManager.Instance.allCanPlay)
{
Debug.Log("End Level " + levelIndex);
EndLevel(false);
isPlaying = true;
}
yield return new WaitForSeconds(1f);
}
}
void TriggerAnimation()
{
canEndAnimation = true;
}
void StartLevel()
{
StartCoroutine(ShowIntroAndPlayLevel());
}
IEnumerator ShowIntroAndPlayLevel()
{
for (int i = 0; i < currentLevel.levelAnimations.Count; i++)
{
currentLevel.levelAnimations[i]();
while (!canEndAnimation)
{
yield return new WaitForSeconds(1f);
}
canEndAnimation = false;
}
PlayLevel();
}
void PlayLevel()
{
hasStarted = true;
Debug.Log("Starting Level " + currentLevel.levelName);
levelObjects.Clear();
//Set up level spawners (might want to move this to setup)
stepTransforms.Clear();
SetUpSpawners(currentLevel);
//Set up overlays
if (currentLevel.overlayMaterial != null)
{
overlay1.SetMaterial(currentLevel.overlayMaterial);
overlay1.Fade();
overlay1.Lower();
}
if (currentLevel.overlay2Material != null)
{
overlay2.SetMaterial(currentLevel.overlay2Material);
overlay2.Fade();
overlay2.Lower();
}
//Set up background
if (currentLevel.backgroundMaterial != null)
{
SetWalls(currentLevel.backgroundMaterial);
}
//Show Scenery
SpawnManager.Instance.ActivateLevelSpawners(Spawner.Type.Scenery);
//Start music
AudioManager.Instance.StartMusic(true, currentLevel.musicIndex);
//Lower Lava
//lava.LowerHeat();
//Play Level
if (currentLevel.levelName != "Menu")
{
ControllerManager.Instance.TellControllers((x) => { x.PlayLevel(); });
}
else
{
ControllerManager.Instance.TellControllers((x) => { x.CanTouch = true; });
}
//Start level counters
timeEventIndex = 0;
stepEventIndex = 0;
startTime = Time.time;
if (currentLevel.hasTimedEvents)
{
StartCoroutine("NextTimedEvent");
}
}
void SetWalls(Material material)
{
for (int i = 0; i < walls.Length; i++)
{
walls[i].SetMaterial(material);
}
wallParent.DOLocalMoveZ(0, 1f);
}
void HideWalls()
{
wallParent.DOKill();
wallParent.DOLocalMoveZ(10f, 1f);
}
void CleanUpObjects()
{
Debug.Log("Clean up objects");
for(int i = levelObjects.Count - 1; i>=0; i--)
{
Debug.Log("Clean up " + levelObjects[i].name);
levelObjects[i].Destroy();
}
}
void CleanUpSpawners()
{
Debug.Log("Clean up spawners");
for (int i = createdSpawners.Count - 1; i >= 0; i--)
{
Debug.Log(i+ ": " + createdSpawners[i].name +" destroyed");
createdSpawners[i].Deactivate(true);
}
createdSpawners.Clear();
}
private void SetUpSpawners(Level level)
{
Debug.Log("Set Up Spawners");
Transform levelSpawnersTransform = new GameObject("Level " + level.levelName + " Spawners").transform;
levelSpawnersTransform.SetParent(spawnerParent);
for (int i = 0; i < level.spawners.Count; i++)
{
Spawner spawner = Instantiate(level.spawners[i]) as Spawner;
Debug.Log(spawner + " created");
spawner.transform.SetParent(levelSpawnersTransform);
createdSpawners.Add(spawner);
}
SpawnManager.Instance.SetUpLevel(level.initialSpawnDirection);
}
private void SetUpLevel()
{
FillLevelEvents(levelIndex);
}
private void FillLevelEvents(int level)
{
timedLevelEvents.Clear();
stepLevelEvents.Clear();
switch (level)
{
//Menu
case 0:
AddTimedEvent(0f, () =>
{
CreateObject("Clouds");
});
break;
//Tutorial
case 1:
AddTimedEvent(0f, () =>
{
CreateObject("Stars");
sunAnimator.SetBool("isNight", true);
speckManager = CreateObject("SpeckManager").GetComponent<SpeckManager>();
});
AddTimedEvent(0f, () => { SpawnManager.Instance.ActivateLevelSpawners(Spawner.Type.Step); });
AddTimedEvent(2f, () => { speckManager.ActivateSpecks(stepTransforms[0]); });
stepLevelEvents.Add(new LevelEvent(false, 3, () =>
{
Debug.Log("Trigger Night");
speckManager.DeactivateSpecks();
sunAnimator.SetBool("isNight", false);
AddTimedEvent(Time.time + 2f, () => { SpawnManager.Instance.ResetLevelSpawners(Spawner.Type.Step); });
AddTimedEvent(Time.time + 3f, () => { overlay2.Lift(); sunAnimator.SetBool("isBlack", true); sunAnimator.SetBool("isNight", true); });
AddTimedEvent(Time.time + 3.5f, () => { AudioManager.Instance.PlayForAll(AudioManager.Instance.splashSound); lava.LiftHeat(true); });
AddTimedEvent(Time.time + 5f, () => { EndLevel(false); });
}));
break;
//Pot
case 2:
//AddTimedEvent(2f, () => { SpawnManager.Instance.Pull(-Vector2.up, 1f); });
//timedLevelEvents.Add(new LevelEvent(true, 5f, () => { Instantiate(aiPrefab); }));
//stepLevelEvents.Add(new LevelEvent(false, 2f, () => { SpawnManager.Instance.SpawnFromAll(Spawner.Type.Scenery, Vector2.up, 0); SpawnManager.Instance.ActivateScenerySpawners(); }));
/*stepLevelEvents.Add(new LevelEvent(false, 20f, () =>
{
Flash();
EndLevel(false, true);
StartCoroutine(overlay1.Lower(1f));
AudioManager.Instance.PlayIn(1f, AudioManager.Instance.splashSound);
}));*/
break;
//Kitchen
case 3:
AddStepEvent(2, () => { SpawnManager.Instance.ActivateLevelSpawners(Spawner.Type.Scenery); });
break;
}
}
private LevelObject CreateObject(string objectName)
{
Debug.Log("Creating " + objectName);
LevelObject go = Instantiate(currentLevel.GetObject(objectName));
levelObjects.Add(go);
return go;
}
private void AddTimedEvent(float time, System.Action action)
{
timedLevelEvents.Add(new LevelEvent(true, time, action));
}
private void AddStepEvent(int count, System.Action action)
{
stepLevelEvents.Add(new LevelEvent(false, count, action));
}
private IEnumerator Flash()
{
flash.enabled = true;
yield return new WaitForSeconds(1f);
flash.enabled = false;
}
private IEnumerator NextTimedEvent()
{
while (hasStarted)
{
while (timeEventIndex < timedLevelEvents.Count)
{
float nextEventTime = timedLevelEvents[timeEventIndex].trigger - (Time.time - startTime);
if (nextEventTime > 0)
{
yield return new WaitForSeconds(nextEventTime);
}
timedLevelEvents[timeEventIndex++].action();
}
yield return new WaitForSeconds(1f);
}
}
private void LoadLevelAnimations()
{
for (int i = 0; i < levels.Length; i++)
{
switch (i)
{
case 1:
break;
}
}
}
private void MoveGuidanceOnTouch(Transform touchedStep)
{
if (touchedStep == stepTransforms[1]) // Touched second step, so move specks to third step
{
speckManager.MoveSpecks(stepTransforms[2]);
}
else if (touchedStep == stepTransforms[0]) // Touched first step, so move specks to second step
{
speckManager.MoveSpecks(stepTransforms[1]);
}
else if (touchedStep == stepTransforms[2]) // Touched third step, so move specks away
{
speckManager.MoveSpecks(Vector2.right * 100f);
}
}
#endregion
}