Key Features • How To Use • Download • Contributors • Credits • License
- .PAK Files
- Load one or all of them
- Load the difference between 2 Fortnite versions
- Load difference and auto generate & save icons for you
- Backup your current files
- Assets
- Extract and show the deserialized json string
- Save JSON string
- Export RAW data
- Copy asset path
- Get asset properties
- Filter & Search assets by their name
- Icon Generation
- Battle Royale Cosmetics
- Battle Royale Challenges
- Save The World Heroes
- Save The World Defenders
- Weapons
- Schematics
- Other various assets
- Supports for 15 different languages
- Save images
- Merge images
- Hex Viewer
- Sound Player
- Night Mode
To run this program, you'll need .NET Framework 4.7.1 or newer installed on your computer. Once it's done, you can download the latest release here.
- Extract
FModel.exe
andlibSkiaSharp.dll
somewhere - double click on FModel.exe - You're now asked to set the path to your Fortnite .PAK files - click on Load and then on Settings
- You'll need the AES key in order to read the files - click on AES Manager and enter the key under Static Key
- You can now load one or all .PAK files
- Navigate through the tree to find the Asset you want
The difference mode can check new files between 2 different Fortnite versions. You'll need at least one backup file to be able to compare your current .PAK files and the backup file.
- You can target file size check on the settings window if you want - click on Load, Settings, and then check Diff w/ File Size
- Enable the difference mode - click on Load and then on Difference Mode
- Compare files - click on Load and then on Load Difference
- It's gonna check you current .PAK files and then ask you for the backup file - choose the backup file
- You can now see the difference between your backup file and you current files
You can download the latest version of FModel for Windows x64 here. For x32 users, you just have to clone or download the repository and build FModel on Visual Studio, make sure to target x32 Platforms in the solution properties. THERE WILL BE NO SUPPORT FOR x32 USERS AT ALL BECAUSE I WON'T HELP USERS THAT CAN'T EVEN PLAY THE GAME. It's a waste of time for those who have real issues.
Waddlesworth 🔧 | Maiky 🔧🐦 | Asriel 🔧🐦 | FireMonkey 🔧🐦 |
This software uses the following open source packages:
- AutoUpdater.NET
- Avalon Edit
- Color Picker
- Hex Editor
- Html Agility Pack (HAP)
- Newtonsoft Json.NET
- Ookii Dialogs
- RestSharp
- SkiaSharp
- WPFThemes DarkBlend
- Writeable Bitmap Extensions
- UModel - THE Unreal Engine Viewer
MIT