A fighting game in the style of Super Smash Bros
Super Smash Bros drives the combat out of frame
The general idea is that hitting another player creates velocity, that velocity, if too high when hitting the ground, the player dies.
Players, when out of the map, Loop around the map.
That new mechanic will drive the combat to the center of the map and introduces a new verticality
- Velocity
- Collision (Collision detection handled by unity)
- Gravity
- Knockback
- Damage handling (velocity based)
- Fixed Camera (or not until we say otherwise)
- Attacks
- Different physics attributes between characters
- Defense
- Without Gravity
- Planes with drag
- Simple (competitive)
- Box