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MiniGame1-tjung

EGGAME

Progress: 100% (16.06.2019)

Collect as many Eggs as possible, if they fall on the ground they break!

So be careful.

Dev-Platform:

  • OS: macOS 10.14.4
  • Unity: Version 2018.2.14f1
  • Visual Studio: VS-Code Version 1.30.2
  • Scripting Runtime Version: .NET 3.5 Equivalent
  • API Compatibility Level: .NET 2.0 Subset

Target-Platfrom:

WebGL 1024x768

Game-Trailer:

https://www.youtube.com/watch?v=0yyhRVeWEOw

Controls:

On X-Axis, with AD or Left and Right.

Concept:

(2D Game) It's a spring/easter themed game, you play as a easter bunny. The main object of the game is to collect as many eggs as possible. The Player can move left and right with the AD and horizontal arrow keys. In the game you have only a certain amount of time. If an egg hits the floor it breaks and you lose one point. When the time is gone your score will show up in the EndScreen.

Screens sketch

Gameplay Screenshots

IntroScene

MainScene

EndScene

Lessons Learned and Limitatons

  • How to start concepting a game
  • Working with Unity 2D Colliders and Rigidbodies
  • Working with Unity Inputs (Horizontal Axis)
  • Working with Scriptable Objects in Unity
  • Methods of code refactoring in C#
  • how to use ScreenLoader Script

Resources used:

TextMeshPro (TMP) Copyright Free Music and Sound for the Trailer

© Copyright by Thomas Junger

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