Same Game, New Controllers
Let's be honest, default input support kinda sucks.
This project is a set of mods for Reloaded II Mod Loader that provide support for sending and post processing of inputs that get sent to the game.
Hook: Base mod. Provides support for other mods to send inputs to the game.
PostProcess: Provides support for common input post processing effects such as deadzones, swapping triggers.
Custom: Adds controller remapping support for both DInput & XInput Controllers.
XInput: If Custom doesn't work for you, use this for basic 360/XInput controller support.
(Click one of these links to read the individual mod README(s))
-
Simulate GameCube Controls.
- People using controllers might notice that the PC version behaves a bit differently with controllers.
- The
Post Process
mod has an option to simulate GameCube-like control
-
Support 3P, 4P inputs.
-
The game is 4 player, the developers were kinda silly to only restrict the PC version to 2 controllers.
-
With some extra hacking (I'll make a mod soon!), 4 player races work perfectly fine.
-
-
Full button remapping:
- The game normally only lets you remap some buttons.
- This is no longer the case.
Riders.Controller.Hook.Interfaces
: Provides support for other mods to set inputs, do input post processing, receive events on input. (IControllerHook
)