Memory Editor written in C#. Primarily used in video game hacking. This tool allows a user to:
- Isolate memory addresses (heap, static) in a remote process of any data type.
- Modify value at isolated memory address (either one shot or on a timer).
- Use a remote debugger to locate static code that operates on isolated heap variables (In prog).
- Modify static memory (code) at runtime. Essentially allows arbitrary code modification, given that one can find the code.
I originally started this project back in 2010, and have since then completely revamped everything as a private project. The new version is something I plan to release in the future which efficiently solves many of the issues commonly seen in memory editors (I'm being vague intentionally).