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Player.cs
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Player.cs
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using SharpDX;
using SharpDX.Direct3D11;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReduceReuseRecycle
{
public class Player : Sprite
{
private playerBin _TrashBin;
private playerBin _ReycleBin;
public Player(Texture2D aTexture, Vector2 aLocation, Rectangle aGameBoundaries)
{
this._texture = aTexture;
this.Location = aLocation;
this.Velocity = Vector2.Zero;
this.gameBoundaries = aGameBoundaries;
}
public Player(playerBin aTrashBin, playerBin aRecycleBin)
{
_TrashBin = aTrashBin;
_ReycleBin = aRecycleBin;
}
}
}