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SFGraphics

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Getting Started

See the provided example project (SFGraphics GUI) for information on basic usage and how to render model and texture data.

Requirements

Component Minimum Required Version
.NET 4.6.1
OpenGL / GLSL 3.30
OpenTK 3.0

Projects

SFGraphics

Object oriented wrappers that take advantage of C# language features for OpenGL objects such as textures, shaders, buffers, etc. The wrapper classes provide a safer and simpler way of working with OpenGL objects.

Method and class names closely match the OpenGL specification in most cases. Wrapper classes expose the integer ID generated by OpenGL for when calling OpenGL functions directly is required.

SFGraphics.Utils

Contains helpful methods for working with colors and vectors. Provides methods to facilitate working with Bitmap and Color objects in the System.Drawing namespace. Provides methods for generating tangent, bitangent, and normal vectors.

SFGenericModel

Provides classes for rendering generic vertex data of a specified struct. The GenericMesh<T> class handles the management of buffers and vertex attributes internally. This class can be subclassed to allow for simplified rendering of vastly different vertex data.

SFShapes - WIP

Uses the SFGenericModel classes to provide rendering of basic 3d geometric primitives.

SFShaderLoader

Provides methods for simplifying shader loading from text and precompiled binary sources. Note that shader binaries require more modern versions of OpenGL.

SFGraphics GUI

An simple example of using the provided libraries in a WPF application to open and display Obj and Collada files using various debug rendering modes for vertex attributes.

Issues

Please report all bugs or feature requests in the bug tracker.

Building

Open the .sln and build in Visual Studio 2017 with .NET framework 4.0 or later.

Releases

Latest Commit
The latest commit to master built by Appveyor. These builds are unstable.

Credits

OpenTK

Used as the C# wrapper for OpenGL functions. Provides vector and matrix types.

Smash Forge

Much of the OpenGL object wrappers and utility code is adapted from code I originally wrote for Smash Forge.

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Object oriented OpenGL wrapper and rendering library using OpenTK

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