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Setup Notes

This isn't a comprehensive setup list, because really who's gonna set this up other than me?

  1. DL, install Godot /w C# support Visual Studio Code
  2. Install .NET deps if not present
  1. Godot settings
  • Editor Settings -> Mono -> Editor -> External Editor = Visual Studio Code
  • Editor Settings -> Mono -> Builds -> dotnet CLI
  1. Visual Studio Code settings
  • Install C# Plugin
  • Install C# Tools for Godot Plugin
  1. Set up tests
  • Install .Net Core Test Explorer Plugin
  • cp ./.mono/assemblies/Debug/GodotSharp.dll .mono/temp/bin/Debug/

This should let you run the project from Godot, probably.

Pages

It's playable online at https://moytw.github.io/SpaceDodgeRL/SpaceDodgeRL.html - however, I'm only going to push specific commits because the game's .pck file is apparently ~21MB? which is suboptimal. It's cool that I got it to run online though! The online version is significantly slower than even my laptop (and my laptop is not a snappy machine), to the extent that I'd have to actually worry about optimization if I want browser to be the intended experience.

Still it's really sweet that Godot makes it so easy!

See https://posworkshop.space/posts/godot-deploy-web-export-to-github/ as well.

About

Let's rewrite it again, using Godot! A good way to learn Godot, yes?

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