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#Implementation of UrbanAirship's push API for Xamarin IOS#

For a new project I needed to use the UrbanAirship Push API to send notifications. After downloading the lib I was horrified at the size of the whole thing, doubts aside I wanted to give it a fair chance and started the process of binding the UA lib in a Xamarin.IOS.Binding project.

This resulted in a lot of frustration & anger, at the time there was little proper documentation (or useful troubleshooting) to be found on the 'net, and it just wouldn't work.

I decided to look for a descent C# implementation of the API, which was non existent. So here is my go at it, the implementation as found in the UrbanAirship Lib.

###How to use these files###

  • Clone this repo to your local drive
  • Copy or link the files in your project
  • Initialize the class in the AppDelegate by calling UAPush.Initialize. For more configuration options you should see the UAPushConfig.cs file.
UAPush.Initialize (new PushConfig {
    UAAppKey = /* insert your Urbanairship app key */,
    UAAppSecret = /* insert your Urbanairship app secret */
});
  • Tell the class to start registering for notifications, it will handle everything with Apple & Urban Airship. This should be done in the FinishedLaunching override in the app delegate.
UAPush.Instance.RegisterForNotifications();
  • Handling notifications is no different than any other app. Just override the ReceivedRemoteNotification() in your app delegate and bob's your uncle. If you don't feel like writing the code to update the badge number, you can have a look at UAPush.Instance.HandleNotification(payload, state), which can do that for you.

###Notes###

  • This library is not finished, and should be used with caution.
  • This library uses parts of my personal Util library, which I can't opensource. So I created Placeholder.cs that holds the functions relevant to this library.

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A lightweight implementation of the UrbanAirship Push API

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