Since I no longer play the game, I'm unable to continue developing this application. Thanks for the feedback and in game messages. There's a fork of this project that is more recent.
Fork by sidewinder94
I'm not affiliated with the project and cannot provide any support or help regarding any issues.
If you do not have the ability to compile the code, use the following binary
~~- GWvW_Overlay ~~
- .NET Framework 4.5 http://www.microsoft.com/en-us/download/details.aspx?id=30653
- Set Guild Wars 2's Resolution in Graphic Options to Window Full-screen or Window mode.
- Launch the application
- Select appropriate match up
- Select specific borderlands
- Press "Home" to show/hide overlay map.
(10/29/2013)
- Fixed neutral icons for Ruins of Power
- Removed timers from Ruins of Power
- Fixed minor issues related to Ruins of Power
(9/17/2013)
- Replaced outdated borderlands map
- Added new icons for Bloodlust objectives
(7/02/2013)
- Added reset option for main window
(6/28/2013)
- Added objective counter
- Added About window
(6/18/2013)
- Added new interface for match selection
- Added automatic match selection based on pre-selected home server
- Fixed the bug that would cause crash when server name is "null"
(6/14/2013)
- Check for updates before application starts
- Changed color theme of tracker window
(6/13/2013)
- Fixed code that caused claims not to trigger
- Fixed disappearing tracker window
(6/12/2013)
- Added separate overlay for tracking events and timers on camp
- Re-done how click-trough is handled
(6/9/2013)
- Added separate options window
- Main window can now be resized
- Added guild claim icons
- Added objective names
(6/2/2013)
- Remapped show/hide shortcut to "Home" key
- Added map title
- Added opacity slider
- Updated Eternal Battlegrounds map
- Updated icons for objectives
- Enabled update feature
(6/1/2013
- Added always on top checkbox
- Main window can now be dragged around
- Removed redundant function calls
- Fixed and issue with disappearing window
- Replaced the icon to avoid confusion with GW2.exe
(5/31/2013)
- Initial Release