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This parallel implementation utilising TPL simulates the game of 'Treblecross' (a Tic-Tac-Toe variant) on a 60x1 single-line playing squared cell grid with the AI player playing against itself. The AI is realised through a variant of Minimax with Alpha-Beta Pruning algorithm.

LewisSharpe/treblecross-Minimax_with_AB

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This parallel implementation utilising TPL simulates the game of 'Treblecross' (a Tic-Tac-Toe variant) on a 60x1 single-line playing squared cell grid with the AI player playing against itself. The AI is realised through a variant of Minimax with Alpha-Beta Pruning algorithm.

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