Steering behaviors for Unity, initially based on OpenSteer. Please read License.txt before using in your projects.
Starting on 2.5, UnitySteer depends on TickedPriorityQueue. The latest library is now included on this repository.
Perusing the latest changelog is strongly recommended.
If you're looking for a specific version, you can look at the project tags:
The latest stable 2.x release is UnitySteer 2.7
You are currently looking at UnitySteer 3.0 alpha. Make sure you catch up with the latest UnitySteer blogposts, as well as reading the changelog, to be aware of the latest changes.
If you are using UnitySteer on iOS, bear in mind that you may need to change LINQ calls, since Unity has a penchant for not AOT'ing them properly.