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SticKart

SticKart is a 2D side-scrolling platformer which I created as my major final year college project. It utilizes the Kinect sensor for input and the target platform is Windows 7. All player actions control the actions of a stick man running through a mine. The player must run jump and crouch their way across platforms and past obstacles. They can also travel in a mine cart to give their legs a rest. The objective of the game is to set the high score on each level and the player can create their own levels once the game is complete.

Installer download: Download

A video of the game features can be viewed by clicking the image below:

SticKart Game Video

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The main features of the game are:

  1. Motion control using a gesture managment system which automatically recalibrates to suit each individual player's body dimensions.
  2. A bespoke player tracking system which filters the active player from the recognised skeletons.
  3. Voice control.
  4. A fully fledged NUI level editor.
  5. A bespoke NUI friendly menu system.
  6. A thread safe notification manager
  7. Local and online leaderboards (Online leaderboards are no longer active as my Azure subscription ran out).

The project is built using the following technologies:

  1. XNA
  2. Farseer Physics
  3. Kinect for Windows SDK v1.6
  4. Microsoft Speech platform
  5. Windows Communication Foundation
  6. Windows Azure
  7. IIS
  8. SQL

Notes:

  1. Information on how I implemented some of the system can be found in the Documents\Journal.docx file or can alternatively be found here.
  2. The installer will install the EN-US, EN-UK and EN-IE kinect language packs but if you install any other EN-?? language pack the one appropriate to your system's region will be chosen automatically.
  3. I have not copied any of the web service components to this repository (just in case you were looking for them).
  4. The game has not been tested on a machine without a graphics card so I don't know how it will perform on such.

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4th year college project.

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