/
GearStepper.cs
42 lines (37 loc) · 954 Bytes
/
GearStepper.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GearStepper : MonoBehaviour {
public float MaxSpd, MinSpd, MaxPeriod, MinPeriod;
public bool startMax;
private GearScript gear;
private float time;
// Use this for initialization
void Start () {
gear = gameObject.GetComponent<GearScript>();
if (startMax)
{
gear.speed = MaxSpd;
}
else
{
gear.speed = MinSpd;
}
}
// Update is called once per frame
void Update () {
time += Time.deltaTime;
if (startMax && time >= MaxPeriod)
{
time -= MaxPeriod;
gear.speed = MinSpd;
startMax = !startMax;
}
else if (!startMax && time >= MinPeriod)
{
time -= MinPeriod;
gear.speed = MaxSpd;
startMax = !startMax;
}
}
}