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Support assembly output and Japanese game

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To respect Nintenlord and Crazycolorz5, I put what I need to say here.

Convert event scripts to assembly source files (C mode):

Core.exe C game_version -input:xxx.event -output:xxx.s

Supported game_version list:

  • FE6
  • FE7
  • FE7J
  • FE8
  • FE8J

Syntax differences in C mode:

  • Extended syntax:
    • GLOABL
    • EXTERN
    • SECTION
    • ENDSECTION
  • ORG can be skipped by -ignoreORG option

Inline assembly:

Begin with "T". Experimental. Not supposed to use.

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