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Folding-Clothes-Simulator

Folding Clothes Task with Physics-based Simulation

The real-time cloth simulation is mainly based on Obi Package: http://obi.virtualmethodstudio.com/

We achieved model smooth method and added more strict distance and rotation constraints on generated clothes. Two-sided shader was developed for rendering clothes model in Unity. All the clothes model were created in Maya.

Two folding ways were achived:

  1. 2D Pixel-level Control with TCP Service

    ClothesTCP

  2. Arbitrary folding in Virtual Reality

    ClothesVR

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Folding Clothes Task with Physics-based Simulation

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