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#SIT305_Project2#

APP Title: Mystic territory

Team Members: Lawrence Chu (215194361)/ Dante He (215330413)

Develop Platform: Unity

APP Platform: Android Platform

Github Link: "https://github.com/Dollars1912/SIT305_Project2"

APP overview: Luck had been making a strange dream, and the sound of the dream haunted him and told him that the crisis would come. The dark Lord's territory grew larger, and the once peaceful small town was affected. The player will manipulate Luck to explore the territory of the demon king and save the village. Players need to be familiar with each level and improve their skills and character level and money to clear the game. This is a mobile game of horizontal version, the game will be released on the android platform.

Instructions of this file MapDesign Assets: 302project2/Assets/Resources/LB_Sprites BGsets Assets: 302project2/Assets/NewSprites Picture Assets: 302project2/Assets/game_resourse Audio Assets: 302project2/Assets/Audio Level designer: 302project2/Assets/AbleGamesDev/LevelDesigner MapPrefab: 302project2/Assets/Editor Default Resources/LB_Tiles Prefab: 302project2/Assets/Prefabs All scenes: 302project2/Assets/Scenes BG scroll Script: 302project2/Assets/scroll.cs ChangeScene Script: 302project2/Assets/menucontrol.cs Character Script: 302project2/Assets/game_resourse/character/scripts/Knight.cs Door Script: 302project2/Assets/game_resourse/character/scripts/DoorController.cs

Explanation Of Major Features: Fungus: We used the Fungus plugin to do the dialogue between players and NPCS, and included all the scenarios. Players can explore the world of our game and the whole story from the conversation.

Level Designer: Level designer is a API in Unity, we used this to design all the levels which saves a lot of time and present a much better game experience and quality to the user.

Audio(background music): We used fungus to present BGmusic. BGmusic is necessary for a RPG game. Make the game more substitutive and give user a better game experience.

Animation: Our character and enemy has been fully animated(e.g. attack,walk,jump,die,landing etc). This is a smoother process to the game.

Particle System: Game effects will interact with the game process to make the game more realistic(e.g. CoinPickupSparkle, Explosion, PlayerLands, waterSplash etc).

Database: Database is very important for RPG games. Players can save the game and inherit the game. TODO HERE.

Depth of BG field and movable background: Depth of BG field can fit the Background image better in each level of the game. Movable background The movable background will make the game experience more improved.

Reward system/ Randomly drop equipment or props: We randomly set the drop system in the game, player can get reward when defeating an enemy or opening a treasure chest which increased playability of the game.

Different emenies: Added different tpyes of enemies into different levels. Different attack modes, HP values, movement mode.

API: Level designer: Easier to make a level map. And add the collision value to the objects.

Fungus: Great for making Visual Novel, Interactive Fiction, RPG, Point & Click & eLearning games.

  • 100% Free
  • No programming required!
  • Powerful branching conversation system
  • Works with Unity’s new GUI system
  • Trigger effects mid-sentence with tags
  • Intuitive Flowchart-based visual editor
  • Variables, save / load, if & while conditions
  • Translation support
  • Lua scripting system built in (FungusLua) - Export story to a text file for easy editing
  • Clickable objects and drag-and-drop
  • Camera and sprite control
  • Music & sound effects control
  • Integrations with iTween and Spine
  • Easy to follow tutorial videos
  • Several example games included

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