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A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.

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CWolfs/MissionControl

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Mission Control

A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters. This includes custom contract types, reuse of story maps, varying the encounter specifics such as spawn locations, lance numbers, map boundary size and objectives.

This can be optionally used with flashpoints, story contract and even to make custom story contracts too!

Additional Lances

Website & Documentation

For the latest information and documentation visit Mission Control Website

Roadmap

For a glimpse into the future of Mission Control check out the milestones milestones and the issues section.

Feedback & Community

All feedback is welcome in the issues section and in the Mission Control Discord.

Support

If you like what you see and want to support my development, consider supporting my Patreon.

Author

Richard Griffiths (CWolf)

Contributors

  • Vantas Strider (Authored Blackout Prepared Grounds contract)
  • @17783 / Spectre (Added better friendly lance portraits)
  • @NickAragua (Fixed contract dialogue)
  • @CargoVroom (Fixed contract dialogue, contract tags advice)
  • @Haree78 (Fixed rare infinite loading issue)
  • @mcb5637 (Fixed story support get random position issue)

Special Thanks

I wouldn't have completed such an ambitious mod without the support and help of the modding community. Sorry if I miss anyone out as so many people have helped in their own way. In no particular order,

  • Eck
  • Morphyum
  • jo
  • LadyAleko
  • akodoreign
  • bloodydoves
  • GentlePayload
  • gnivler
  • TekGnosis
  • Pode
  • CatLady
  • RJPhoenix
  • ...and everyone in the modder channels at Mission Control, RT and BATTLETECHGAME discord who helped in lots of different ways!

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A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.

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