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Overview

FastSocket是一个轻量级易扩展的c#异步socket通信库,项目开始于2011年,经过近3年不断调整与改进,目前在功能和性能上均有不错的表现。

项目地址:https://github.com/devhong/FastSocket.Net 

FastSocket内置了命令行、二进制、thrift协议,基于此开发了Zookeeper, Redis, Thrift等c#异步客户端,接下来将会一一公开。

Requirements ============ .Net 4.0 or Mono 2.6 Projects using FastSocket.Net ============ - Redis.Driver - Zookeeper.Net - Thrift.Net

Example Usage

简单的命令行服务

新建控制台项目,添加FastSocket.SocketBase,FastSocket.Server引用

自定义服务实现MyService

/// <summary>
/// 实现自定义服务
/// </summary>
public class MyService : CommandSocketService<StringCommandInfo>
{
    /// <summary>
    /// 当连接时会调用此方法
    /// </summary>
    /// <param name="connection"></param>
    public override void OnConnected(IConnection connection)
    {
        base.OnConnected(connection);
        Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected");
        connection.BeginSend(PacketBuilder.ToCommandLine("welcome"));
    }
    /// <summary>
    /// 当连接断开时会调用此方法
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="ex"></param>
    public override void OnDisconnected(IConnection connection, Exception ex)
    {
        base.OnDisconnected(connection, ex);
        Console.ForegroundColor = ConsoleColor.Red;
        Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected");
        Console.ForegroundColor = ConsoleColor.Gray;
    }
    /// <summary>
    /// 当发生错误时会调用此方法
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="ex"></param>
    public override void OnException(IConnection connection, Exception ex)
    {
        base.OnException(connection, ex);
        Console.WriteLine("error: " + ex.ToString());
    }
    /// <summary>
    /// 处理未知命令
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="commandInfo"></param>
    protected override void HandleUnKnowCommand(IConnection connection, StringCommandInfo commandInfo)
    {
        commandInfo.Reply(connection, "unknow command:" + commandInfo.CmdName);
    }
}

Exit命令

```csharp /// /// 退出命令 /// public sealed class ExitCommand : ICommand { /// /// 返回命令名称 /// public string Name { get { return "exit"; } } /// /// 执行命令 /// /// /// public void ExecuteCommand(IConnection connection, StringCommandInfo commandInfo) { connection.BeginDisconnect();//断开连接 } } ```

App.config配置

```xml
```

初始化及启动服务

```csharp static void Main(string[] args) { SocketServerManager.Init(); SocketServerManager.Start();
Console.ReadLine();

}


<p>启动服务,然后在cmd中运行telnet 127.0.0.1 8400, 运行截图如下:</p>
<p><img src="http://images.cnitblog.com/blog/21702/201308/15220257-a74cd62ae2c64d5eb4da160d44212272.png" alt="" /></p>
<p><img src="http://images.cnitblog.com/blog/21702/201308/15220409-b328d92f13d94c45b0a06452b2930d5a.png" alt="" /></p>
<p>其中welcome中当连接建立时服务端发送到终端的。</p>
<p>connection.BeginSend(PacketBuilder.ToCommandLine("welcome"));</p>
<p>unknow command:Hello是因为没有对应的"Hello"命令实现由HandleUnKnowCommand输出的</p>
```csharp
protected override void HandleUnKnowCommand(IConnection connection, StringCommandInfo commandInfo)
{
    commandInfo.Reply(connection, "unknow command:" + commandInfo.CmdName);
}

当在终端中键入exit时,触发了ExitCommand.ExecuteCommand方法,服务端主动断开连接,终端退出。

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