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#Group Name ######Unity Projects - CG Fall 2015 @ Rutgers ######By: Michael Dwyer, Le Liu, Arlind Hoxha, Michael Coyle Check out our website: Here

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###B1: Navigation and Animation

  1. A project that explores the navigation and animation features of Unity

  2. Navigation: Camera moved with WASD and zoom with mouse wheel. Camera rotated by holding right-click and dragging. Red Boxes are NavMesh obstacles. Select them with left mouse click and once selected move with arrow keys. Select capsules with left-mouse click. Multiple capsules can be selected at a time.

    Animation: Move character with WASD. Character doesn't turn while idle. Must be moving forward first before character can turn. Hold down left-shift to run. Press space to jump.

    Navigation and Animation: Controls are the same as for navigation. Characters cross OffMeshLinks before initiating jump animation. Character can't run by double-clicking.

  3. This project is an introduction to Unity's navigation and animation system. Using these systems we created multiple demos to showcase the various aspects of the each. Also, we combined the two to construct a complex animated crowd simulation.

###B2: Inverse Kinematics

  1. I am a hard project!
  2. Features
  3. Description

###B3: Behavior Trees

  1. I am a cool project!
  2. Features
  3. Description

###B4: Interactive Narrative Game

  1. I am a real project!
  2. Features
  3. Description

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Unity projects of CG fall 2015 course at Rutgers.

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  • C# 85.5%
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