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LowPoly-Terrain-Generation-in-Unity

Generates a LowPoly terrain based on a "height map" and fills it with given GameObjects based on a "detail map". Written in C#

Unity package also has a Demo Scene and 2 tree meshes.

Height map should not be lower than 64x64 pixels in resolution, because the script generates terrain in chunks of 64x64 "quads". If terrain was generated in Editor it will be navigationly static.

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Generates a LowPoly terrain based on a "height map" and fills it with given GameObjects based on a "detail map". Written in C#

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