forked from cpe200-161/twofourzeroeight
/
TwoZeroFourEightView.cs
190 lines (181 loc) · 6.33 KB
/
TwoZeroFourEightView.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace twozerofoureight
{
public partial class TwoZeroFourEightView : Form, View
{
Model model;
Controller controller;
public TwoZeroFourEightView()
{
InitializeComponent();
model = new TwoZeroFourEightModel();
model.AttachObserver(this);
controller = new TwoZeroFourEightController();
controller.AddModel(model);
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
KeyPreview = true;
}
public void Notify(Model m)
{
UpdateBoard(((TwoZeroFourEightModel)m).GetBoard());
Score_Display.Text = ((TwoZeroFourEightModel)model).GetScore();
if (((TwoZeroFourEightModel)m).isNotPlayable())
{
EndGame();
}
}
private void UpdateTile(Label l, int i)
{
if (i != 0)
{
l.Text = Convert.ToString(i);
}
else
{
l.Text = "";
}
switch (i)
{
case 0:
l.BackColor = Color.LightGray;
break;
case 2:
l.BackColor = Color.FromArgb(255, 204, 153);
l.ForeColor = Color.Black;
break;
case 4:
l.BackColor = Color.FromArgb(255, 204, 102);
l.ForeColor = Color.Black;
break;
case 8:
l.BackColor = Color.Orange;
l.ForeColor = Color.White;
break;
case 16:
l.BackColor = Color.DarkOrange;
l.ForeColor = Color.White;
break;
case 32:
l.BackColor = Color.Red;
l.ForeColor = Color.White;
break;
case 64:
l.BackColor = Color.DarkRed;
l.ForeColor = Color.White;
break;
case 128:
l.BackColor = Color.FromArgb(255, 255, 102);
l.ForeColor = Color.Black;
break;
case 256:
l.BackColor = Color.Yellow;
l.ForeColor = Color.Black;
break;
case 512:
l.BackColor = Color.FromArgb(102, 153, 255);
l.ForeColor = Color.White;
break;
case 1024:
l.BackColor = Color.FromArgb(51, 102, 255);
l.ForeColor = Color.White;
break;
case 2048:
l.BackColor = Color.FromArgb(0, 0, 255);
l.ForeColor = Color.White;
break;
case 4096:
l.BackColor = Color.FromArgb(255, 102, 255);
l.ForeColor = Color.White;
break;
case 8192:
l.BackColor = Color.FromArgb(204, 0, 204);
l.ForeColor = Color.White;
break;
case 16384:
l.BackColor = Color.FromArgb(153, 0, 204);
l.ForeColor = Color.White;
break;
default:
l.BackColor = Color.Black;
l.ForeColor = Color.White;
break;
}
}
private void UpdateBoard(int[,] board)
{
UpdateTile(lbl00, board[0, 0]);
UpdateTile(lbl01, board[0, 1]);
UpdateTile(lbl02, board[0, 2]);
UpdateTile(lbl03, board[0, 3]);
UpdateTile(lbl10, board[1, 0]);
UpdateTile(lbl11, board[1, 1]);
UpdateTile(lbl12, board[1, 2]);
UpdateTile(lbl13, board[1, 3]);
UpdateTile(lbl20, board[2, 0]);
UpdateTile(lbl21, board[2, 1]);
UpdateTile(lbl22, board[2, 2]);
UpdateTile(lbl23, board[2, 3]);
UpdateTile(lbl30, board[3, 0]);
UpdateTile(lbl31, board[3, 1]);
UpdateTile(lbl32, board[3, 2]);
UpdateTile(lbl33, board[3, 3]);
}
private void EndGame()
{
MessageBox.Show("GAME OVER: BETTER LUCK NEXT TIME!");
}
private void btnAll_Click(object sender, EventArgs e)
{
Button btn = (Button)sender;
switch (btn.Text)
{
case "←":
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
break;
case "↑":
controller.ActionPerformed(TwoZeroFourEightController.UP);
break;
case "→":
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
break;
case "↓":
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
break;
}
}
private void btnAll_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Left:
btnLeft.Focus();
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
e.IsInputKey = true;
break;
case Keys.Up:
btnUp.Focus();
controller.ActionPerformed(TwoZeroFourEightController.UP);
e.IsInputKey = true;
break;
case Keys.Right:
btnRight.Focus();
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
e.IsInputKey = true;
break;
case Keys.Down:
btnDown.Focus();
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
e.IsInputKey = true;
break;
}
}
}
}