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MarchingCubesOnGPU

This is an attempt at making a surface shader which works in conjunction with compute shaders. The compute shaders in this example construct an isosurface mesh from 4D Perlin noise volume with using [the marching cubes algorithm] (http://en.wikipedia.org/wiki/Marching_cubes). The surface shader retrieves vertex data from the compute buffer, and renders it with the physically based standard shader.

Screen shot

The compute shaders in this example are borrowed from the [Scrawk's example] (http://scrawkblog.com/2014/10/16/marching-cubes-on-the-gpu-in-unity/).

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An attempt at using compute shaders.

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  • C# 96.6%
  • GLSL 3.4%