public void LoadSerializedFile(string filePath, TransferInstructionFlags flags) { SerializedFile.Parameters pars = new SerializedFile.Parameters() { FileCollection = this, AssemblyManager = AssemblyManager, FilePath = filePath, Name = Path.GetFileName(filePath), DependencyCallback = OnRequestDependency, Flags = flags, }; SerializedFile file = SerializedFile.Load(pars); AddSerializedFile(file); }
internal void ReadSerializedFile(Stream stream, string filePath, string fileName, TransferInstructionFlags flags) { SerializedFile.Parameters pars = new SerializedFile.Parameters() { FileCollection = this, AssemblyManager = AssemblyManager, FilePath = filePath, Name = fileName, DependencyCallback = OnRequestDependency, Flags = flags, }; SerializedFile file = SerializedFile.Load(pars); AddSerializedFile(file); }
public void LoadSerializedFile(string filePath) { SerializedFile.Parameters pars = new SerializedFile.Parameters() { FileCollection = this, AssemblyManager = AssemblyManager, FilePath = filePath, Name = Path.GetFileName(filePath), DependencyCallback = OnRequestDependency, Flags = TransferInstructionFlags.LoadAndUnloadAssetsDuringBuild | TransferInstructionFlags.SerializeGameRelease, }; SerializedFile file = SerializedFile.Load(pars); AddSerializedFile(file); }