public gamemain() { agrid = new grid(10, 10, this); objects = new List<Igameobject>(); Igameobject onenpc = new npc(this); insertObject(onenpc, 0, 0); activeIndex = Tuple.Create(0, 0); setActive(onenpc); }
public gamemain() { agrid = new grid(10, 10, this); objects = new List <Igameobject>(); Igameobject onenpc = new npc(this); insertObject(onenpc, 0, 0); activeIndex = Tuple.Create(0, 0); setActive(onenpc); }