protected override void DrawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) { StatCrafting statcrafting = Func_27264_b(par1); int i = statcrafting.GetItemID(); GuiStats.DrawItemSprite(Field_27275_a, par2 + 40, par3, i); Func_27265_a((StatCrafting)StatList.ObjectBreakStats[i], par2 + 115, par3, par1 % 2 == 0); Func_27265_a((StatCrafting)StatList.ObjectCraftStats[i], par2 + 165, par3, par1 % 2 == 0); Func_27265_a(statcrafting, par2 + 215, par3, par1 % 2 == 0); }
/// <summary> /// Draws the item sprite on top of the background sprite. /// </summary> public static void DrawItemSprite(GuiStats par0GuiStats, int par1, int par2, int par3) { par0GuiStats.DrawItemSprite(par1, par2, par3); }