public override void Parse(GameBitBuffer buffer) { Equipment = new VisualItem[8]; for(int i = 0;i < _Equipment.Length;i++) { _Equipment[i] = new VisualItem(); _Equipment[i].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Equipment = new VisualItem[8]; for(int loop12=0; loop12 < 8; loop12++ ) { VisualItem temp12_Equipment; temp12_Equipment = new VisualItem(); temp12_Equipment.FileRead(stream, stream.Position); _Equipment[loop12] = temp12_Equipment; } }