public bool AddPlayer(long char_idx) { if (m_fight_players.ContainsKey(char_idx)) { RemovePlayer(char_idx); } FightPlayer player = CommonObjectPools.Spawn <FightPlayer>(); player.Setup(char_idx); m_fight_players.Add(char_idx, player); return(true); }
public bool AddPlayer(long char_idx) { if (m_fight_players.ContainsKey(char_idx)) { RemovePlayer(char_idx); } FightPlayer player = new FightPlayer(); player.Setup(char_idx); m_fight_players.Add(char_idx, player); return(true); }