コード例 #1
0
ファイル: GameControl.cs プロジェクト: wlmgit/GraphicActivity
 public void pointTgraphic()
 {
     if (Input.GetMouseButtonDown (0) && graphicPoints.Count == 0)
     {
         Vector3 pos=Camera.main.ScreenToWorldPoint(Input.mousePosition);
         pos.z=10;
         pos=snapPoint(pos);
         graphicPoints.Add(pos);
     //			creatmGraphic _graphic=new creatmGraphic();
     //			mGraphic=_graphic;
     //			_graphic.InitGraphic(pos);
     //			graphicTrans=_graphic._transParent.transform;
         graphicTrans=new GameObject("tempGraphic").transform;
         GameObject start=GameObject.Instantiate(pointPrefab);
         start.transform.position=pos;
     //			start.name=_graphic._transName+"point0";
         start.transform.parent=graphicTrans;
         clickCount=0;
     }
     if (Input.GetMouseButtonDown (0) && graphicPoints.Count>0&&clickCount>0){
         Vector3 pos=Camera.main.ScreenToWorldPoint(Input.mousePosition);
         pos.z=10;
         pos=snapPoint(pos);
         if(graphicPoints[graphicPoints.Count-1]!=pos)
         {
             MLine line=new MLine(graphicPoints[graphicPoints.Count-1],pos,Color.black,graphicTrans);
             graphicPoints.Add(pos);
             GameObject point=GameObject.Instantiate(pointPrefab);
             point.transform.position=pos;
     //				point.name=mGraphic._transName+"point"+clickCount.ToString();
             point.transform.parent=graphicTrans;
         }
         if(graphicPoints[0]==pos)
         {
     //				MLine line=new MLine(graphicPoints[graphicPoints.Count-1],pos,Color.black,graphicTrans);
             Destroy(GameObject.Find("tempGraphic"));
             mGraphic=new creatmGraphic();
             mGraphic.InitGraphic(mGraphic.getcenter(graphicPoints));
             mGraphic.drawGraphic(graphicPoints);
             mGraphic.creatLine(graphicPoints);
             mGraphic.creatPoint(graphicPoints);
             mGraphic._transParent.GetComponent<graphicMes>().setPointMes(graphicPoints);
             graphicPoints=new List<Vector3>();
             //change state;
             state=Clickstate.oprateGraphic;
         }
     }
     clickCount++;
 }
コード例 #2
0
ファイル: GameControl.cs プロジェクト: wlmgit/GraphicActivity
 public void setChildgraphic(List<Vector3> pos)
 {
     creatmGraphic childGraphic=new creatmGraphic();
     childGraphic.InitGraphic(childGraphic.getcenter(pos));
     childGraphic.drawGraphic(pos);
     childGraphic._transParent.GetComponent<graphicMes>().setPointMes(pos);
     childGraphic.creatPoint (pos);
     childGraphic.creatLine (pos);
 }
コード例 #3
0
ファイル: GameControl.cs プロジェクト: wlmgit/GraphicActivity
 public void CreatServerObj(List<Vector3> graphiVertex,Vector3 graphicPos,Color _color)
 {
     creatmGraphic serverGraphic=new creatmGraphic();
     serverGraphic.InitGraphic(graphicPos);
     serverGraphic.drawGraphic(graphiVertex);
     serverGraphic.creatLine(graphiVertex);
     serverGraphic.creatPoint(graphiVertex);
     serverGraphic._transParent.GetComponent<graphicMes>().setPointMes(graphiVertex);
     serverGraphic._transParent.transform.position = graphicPos;
     for(int i=0;i<serverGraphic._transParent.transform.childCount;i++)
     {
         if(serverGraphic._transParent.transform.GetChild(i).name=="plane")
         {
             serverGraphic._transParent.transform.GetChild(i).GetComponent<MeshRenderer>().material.color=_color;
         }
     }
 }