public Packet ToPacket() { var packet = new Packet(_id); packet.Data = new byte[_currentWriteOfset]; Buffer.BlockCopy(_buffer, 0, packet.Data, 0, _currentWriteOfset); return packet; }
public void HandlePacket(Game connection, Packet packet) { }
public PacketBuilder(Packet p) { Buffer.BlockCopy(p.Data, 0, _buffer, 0, p.Data.Length); _id = p.Id; }