コード例 #1
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/action_ut_0");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// pars
			bt.AddPar("AgentNodeTest", "int", "par_int_type_0", "0");
			bt.AddPar("AgentNodeTest", "int", "par_int_type_1", "0");
			bt.AddPar("AgentNodeTest", "int", "par_int_type_2", "300");
			bt.AddPar("AgentNodeTest", "UnityEngine.GameObject", "par_go", "null");
			bt.AddPar("AgentNodeTest", "ChildNodeTest", "par_child", "null");
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				// attachments
				{
					Precondition_bt_node_test_action_ut_0_attach15 attach15 = new Precondition_bt_node_test_action_ut_0_attach15();
					attach15.SetClassNameString("Precondition");
					attach15.SetId(15);
#if !BEHAVIAC_RELEASE
					attach15.SetAgentType("AgentNodeTest");
#endif
					node0.Attach(attach15, true, false, false);
				}
				bt.AddChild(node0);
				{
					Action_bt_node_test_action_ut_0_node14 node14 = new Action_bt_node_test_action_ut_0_node14();
					node14.SetClassNameString("Action");
					node14.SetId(14);
#if !BEHAVIAC_RELEASE
					node14.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node14);
					node0.SetHasEvents(node0.HasEvents() | node14.HasEvents());
				}
				{
					Assignment_bt_node_test_action_ut_0_node12 node12 = new Assignment_bt_node_test_action_ut_0_node12();
					node12.SetClassNameString("Assignment");
					node12.SetId(12);
#if !BEHAVIAC_RELEASE
					node12.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node12);
					node0.SetHasEvents(node0.HasEvents() | node12.HasEvents());
				}
				{
					Condition_bt_node_test_action_ut_0_node13 node13 = new Condition_bt_node_test_action_ut_0_node13();
					node13.SetClassNameString("Condition");
					node13.SetId(13);
#if !BEHAVIAC_RELEASE
					node13.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node13);
					node0.SetHasEvents(node0.HasEvents() | node13.HasEvents());
				}
				{
					Assignment_bt_node_test_action_ut_0_node10 node10 = new Assignment_bt_node_test_action_ut_0_node10();
					node10.SetClassNameString("Assignment");
					node10.SetId(10);
#if !BEHAVIAC_RELEASE
					node10.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node10);
					node0.SetHasEvents(node0.HasEvents() | node10.HasEvents());
				}
				{
					Condition_bt_node_test_action_ut_0_node11 node11 = new Condition_bt_node_test_action_ut_0_node11();
					node11.SetClassNameString("Condition");
					node11.SetId(11);
#if !BEHAVIAC_RELEASE
					node11.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node11);
					node0.SetHasEvents(node0.HasEvents() | node11.HasEvents());
				}
				{
					Condition_bt_node_test_action_ut_0_node8 node8 = new Condition_bt_node_test_action_ut_0_node8();
					node8.SetClassNameString("Condition");
					node8.SetId(8);
#if !BEHAVIAC_RELEASE
					node8.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node8);
					node0.SetHasEvents(node0.HasEvents() | node8.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node9 node9 = new Action_bt_node_test_action_ut_0_node9();
					node9.SetClassNameString("Action");
					node9.SetId(9);
#if !BEHAVIAC_RELEASE
					node9.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node9);
					node0.SetHasEvents(node0.HasEvents() | node9.HasEvents());
				}
				{
					Compute_bt_node_test_action_ut_0_node1 node1 = new Compute_bt_node_test_action_ut_0_node1();
					node1.SetClassNameString("Compute");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node2 node2 = new Action_bt_node_test_action_ut_0_node2();
					node2.SetClassNameString("Action");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node2);
					node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
				}
				{
					Assignment_bt_node_test_action_ut_0_node3 node3 = new Assignment_bt_node_test_action_ut_0_node3();
					node3.SetClassNameString("Assignment");
					node3.SetId(3);
#if !BEHAVIAC_RELEASE
					node3.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node3);
					node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
				}
				{
					Compute_bt_node_test_action_ut_0_node4 node4 = new Compute_bt_node_test_action_ut_0_node4();
					node4.SetClassNameString("Compute");
					node4.SetId(4);
#if !BEHAVIAC_RELEASE
					node4.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node4);
					node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node5 node5 = new Action_bt_node_test_action_ut_0_node5();
					node5.SetClassNameString("Action");
					node5.SetId(5);
#if !BEHAVIAC_RELEASE
					node5.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node5);
					node0.SetHasEvents(node0.HasEvents() | node5.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node7 node7 = new Action_bt_node_test_action_ut_0_node7();
					node7.SetClassNameString("Action");
					node7.SetId(7);
#if !BEHAVIAC_RELEASE
					node7.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node7);
					node0.SetHasEvents(node0.HasEvents() | node7.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node6 node6 = new Action_bt_node_test_action_ut_0_node6();
					node6.SetClassNameString("Action");
					node6.SetId(6);
#if !BEHAVIAC_RELEASE
					node6.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node6);
					node0.SetHasEvents(node0.HasEvents() | node6.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node16 node16 = new Action_bt_node_test_action_ut_0_node16();
					node16.SetClassNameString("Action");
					node16.SetId(16);
#if !BEHAVIAC_RELEASE
					node16.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node16);
					node0.SetHasEvents(node0.HasEvents() | node16.HasEvents());
				}
				{
					Action_bt_node_test_action_ut_0_node17 node17 = new Action_bt_node_test_action_ut_0_node17();
					node17.SetClassNameString("Action");
					node17.SetId(17);
#if !BEHAVIAC_RELEASE
					node17.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node17);
					node0.SetHasEvents(node0.HasEvents() | node17.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
コード例 #2
0
ファイル: generated_behaviors.cs プロジェクト: nusus/behaviac
 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/action_ut_0");
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // pars
     bt.AddPar("int", "par_int_type_0", "0", "");
     bt.AddPar("int", "par_int_type_1", "0", "");
     bt.AddPar("int", "par_int_type_2", "300", "");
     // children
     {
         Sequence node0 = new Sequence();
         node0.SetClassNameString("Sequence");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         bt.AddChild(node0);
         {
             Compute_bt_node_test_action_ut_0_node1 node1 = new Compute_bt_node_test_action_ut_0_node1();
             node1.SetClassNameString("Compute");
             node1.SetId(1);
     #if !BEHAVIAC_RELEASE
             node1.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node1);
             node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
         }
         {
             Action_bt_node_test_action_ut_0_node2 node2 = new Action_bt_node_test_action_ut_0_node2();
             node2.SetClassNameString("Action");
             node2.SetId(2);
     #if !BEHAVIAC_RELEASE
             node2.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node2);
             node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
         }
         {
             Assignment_bt_node_test_action_ut_0_node3 node3 = new Assignment_bt_node_test_action_ut_0_node3();
             node3.SetClassNameString("Assignment");
             node3.SetId(3);
     #if !BEHAVIAC_RELEASE
             node3.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node3);
             node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
         }
         {
             Compute_bt_node_test_action_ut_0_node4 node4 = new Compute_bt_node_test_action_ut_0_node4();
             node4.SetClassNameString("Compute");
             node4.SetId(4);
     #if !BEHAVIAC_RELEASE
             node4.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node4);
             node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
         }
         {
             Action_bt_node_test_action_ut_0_node5 node5 = new Action_bt_node_test_action_ut_0_node5();
             node5.SetClassNameString("Action");
             node5.SetId(5);
     #if !BEHAVIAC_RELEASE
             node5.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node5);
             node0.SetHasEvents(node0.HasEvents() | node5.HasEvents());
         }
         {
             Action_bt_node_test_action_ut_0_node6 node6 = new Action_bt_node_test_action_ut_0_node6();
             node6.SetClassNameString("Action");
             node6.SetId(6);
     #if !BEHAVIAC_RELEASE
             node6.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node6);
             node0.SetHasEvents(node0.HasEvents() | node6.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }