public Animation(AnimatedTexture textures) { this.textures = textures; current = 0; repeat = false; playing = false; }
public void loadTextures() { // private rabbit_Anim = game.Content.Load <Texture2D>("rabbitanim"); shuriken = game.Content.Load <Texture2D>("shuriken"); // public shurikenMask = game.Content.Load <Texture2D>("shuriken_mask"); shuriken_anim = AnimatedTexture.FromTexture(shuriken, 0, 0, 15, 14, 1); gui_healthq = game.Content.Load <Texture2D>("healthq"); rabbitMask = game.Content.Load <Texture2D>("RabbitMask"); i_carrot = game.Content.Load <Texture2D>("i_carrot"); rabbit_walkW = AnimatedTexture.FromTexture(rabbit_Anim, 0, 0, 32, 32, 8); attack1 = AnimatedTexture.FromTexture(game.Content.Load <Texture2D>("attack1"), 0, 0, 10, 20, 3); }