/// <summary> /// 输出当前协议返回 /// </summary> public void WriteAction(IGameResponse response) { dataStruct.WriteAction(response, actionId, errorCode, errorInfo, MsgId, St); this.iVisitEndTime = DateTime.Now; WatchAction(); this.SaveActionLogToDB(LogActionStat.Sucess, this.logActionResult); }
/// <summary> /// 输出当前协议返回 /// </summary> public void WriteAction(BaseGameResponse response) { if (!IsNotRespond) { dataStruct.WriteAction(response, actionId, errorCode, errorInfo, MsgId, St); } }