Inheritance: PreserveAttribute
コード例 #1
0
ファイル: TypeAnalyzer.cs プロジェクト: dotmos/uGameFramework
        static InjectableInfo CreateInjectableInfoForParam(
            Type parentType, ParameterInfo paramInfo)
        {
            List <InjectAttributeBase> injectAttributes = paramInfo.AllAttributes <InjectAttributeBase>().ToList();

            Assert.That(injectAttributes.Count <= 1,
                        "Found multiple 'Inject' attributes on type parameter '{0}' of type '{1}'.  Parameter should only have one", paramInfo.Name, parentType);

            InjectAttributeBase injectAttr = injectAttributes.SingleOrDefault();

            object        identifier = null;
            bool          isOptional = false;
            InjectSources sourceType = InjectSources.Any;

            if (injectAttr != null)
            {
                identifier = injectAttr.Id;
                isOptional = injectAttr.Optional;
                sourceType = injectAttr.Source;
            }

            bool isOptionalWithADefaultValue = (paramInfo.Attributes & ParameterAttributes.HasDefault) == ParameterAttributes.HasDefault;

            return(new InjectableInfo(
                       isOptionalWithADefaultValue || isOptional,
                       identifier,
                       paramInfo.Name,
                       paramInfo.ParameterType,
                       parentType,
                       null,
                       isOptionalWithADefaultValue ? paramInfo.DefaultValue : null,
                       sourceType));
        }
コード例 #2
0
ファイル: TypeAnalyzer.cs プロジェクト: dotmos/uGameFramework
        static InjectableInfo CreateForMember(MemberInfo memInfo, Type parentType)
        {
            List <InjectAttributeBase> injectAttributes = memInfo.AllAttributes <InjectAttributeBase>().ToList();

            Assert.That(injectAttributes.Count <= 1,
                        "Found multiple 'Inject' attributes on type field '{0}' of type '{1}'.  Field should only container one Inject attribute", memInfo.Name, parentType);

            InjectAttributeBase injectAttr = injectAttributes.SingleOrDefault();

            object        identifier = null;
            bool          isOptional = false;
            InjectSources sourceType = InjectSources.Any;

            if (injectAttr != null)
            {
                identifier = injectAttr.Id;
                isOptional = injectAttr.Optional;
                sourceType = injectAttr.Source;
            }

            Type memberType;
            Action <object, object> setter;

            if (memInfo is FieldInfo)
            {
                FieldInfo fieldInfo = (FieldInfo)memInfo;
                setter     = ((object injectable, object value) => fieldInfo.SetValue(injectable, value));
                memberType = fieldInfo.FieldType;
            }
            else
            {
                Assert.That(memInfo is PropertyInfo);
                PropertyInfo propInfo = (PropertyInfo)memInfo;
                memberType = propInfo.PropertyType;

#if UNITY_WSA && ENABLE_DOTNET && !UNITY_EDITOR
                setter = ((object injectable, object value) => propInfo.SetValue(injectable, value, null));
#else
                if (propInfo.CanWrite)
                {
                    setter = ((object injectable, object value) => propInfo.SetValue(injectable, value, null));
                }
                else
                {
                    setter = GetOnlyPropertySetter(parentType, propInfo.Name);
                }
#endif
            }

            return(new InjectableInfo(
                       isOptional,
                       identifier,
                       memInfo.Name,
                       memberType,
                       parentType,
                       setter,
                       null,
                       sourceType));
        }