/// <summary> /// 某个资源包是否存在内存中 /// </summary> private bool TryGetAssetBundle(string assetbundleName, out AbstractAssetBundleRef abRef) { abRef = null; if (string.IsNullOrEmpty(assetbundleName)) { return(false); } if (m_LoadedAssetBundles.TryGetValue(assetbundleName, out abRef)) { return(!abRef.IsEmpty()); } return(false); }
public static int Compare(AbstractAssetBundleRef a, AbstractAssetBundleRef b) { return((int)(a.lastLoaded * 1000000 - b.lastLoaded * 1000000)); }
public void Reset() { abRef = null; md5 = null; transfer = null; }