public void OnPaused() { PlaybackState = "PAUSED"; PlayerControlsActivity.UpdateState(); PlayerControlsActivity.Log("\tPAUSED " + PlayerControlsActivity.GetTimesText()); }
public void OnPlaying() { PlaybackState = "PLAYING"; PlayerControlsActivity.UpdateState(); PlayerControlsActivity.Log("\tPLAYING " + PlayerControlsActivity.GetTimesText()); }
public void OnBuffering(bool p0) { BufferingState = p0 ? "(BUFFERING)" : ""; PlayerControlsActivity.UpdateState(); PlayerControlsActivity.Log("\t\t" + (p0 ? "BUFFERING " : "NOT BUFFERING ") + PlayerControlsActivity.GetTimesText()); }