public void setSoftSnapAlignment(TypeWorldEditorAlignmentType val) { ((EWorldEditor) "EWorldEditor").setSoftSnapAlignment(val); }
public void setTerrainSnapAlignment(TypeWorldEditorAlignmentType alignment){ pInvokes.m_ts.fnWorldEditor_setTerrainSnapAlignment(_ID, (int)alignment ); }
/// <summary> /// Set the terrain snap alignment. ) /// </summary> public void setTerrainSnapAlignment(string worldeditor, TypeWorldEditorAlignmentType alignment){ m_ts.fnWorldEditor_setTerrainSnapAlignment(worldeditor, (int)alignment ); }
public void setSoftSnapAlignment(TypeWorldEditorAlignmentType type){ pInvokes.m_ts.fnWorldEditor_setSoftSnapAlignment(_ID, (int)type ); }
/// <summary> /// Set the soft snap alignment. ) /// </summary> public void setSoftSnapAlignment(string worldeditor, TypeWorldEditorAlignmentType type){ m_ts.fnWorldEditor_setSoftSnapAlignment(worldeditor, (int)type ); }