public AfterRender(Dialog dlg) { m_dialog = dlg; afterRenderDisplayFont = new BVCU.DisplayFont(displayFont); BVCU.ManagedLayer_DispSetDisplayFontFunc(afterRenderDisplayFont); m_afterRenderList = new ArrayList(); refreshAfterRenderIdx = new DelegateCuDialogAndTimeStampIn(procRefreshAfterRenderIdx); createFontInDialog = new DelegateCuDialogIn(procCreateFontInDialog); }