public static void Hide() { #if UNITY_WEBGL && !UNITY_EDITOR if (!IsInitialized) { return; } WebGLFileUploadManager.Unity_FileUploadManager_Hide(); #endif }
/// <summary> /// Hides the file upload UI. /// </summary> public static void Hide() { #if UNITY_WEBGL && !UNITY_EDITOR WebGLFileUploadManager.Unity_FileUploadManager_Hide(); #endif }