public static float GetUnModifiedClassMeleeCritChanceValue(int level, ClassId id) { return(GameTables.GetValuePerRating(GameTables.ClassMeleeCritChance, level, id)); }
/// <summary> /// Gets the modified value from the table ClassSpellCritChance from the correct index. /// </summary> /// <param name="level"></param> /// <param name="id"></param> /// <returns>The modified value matching the format "XX stat for 1% chance"</returns> public static float GetClassSpellCritChanceValue(int level, ClassId id) { return(GameTables.ModifyValue(GameTables.GetValuePerRating(GameTables.ClassSpellCritChance, level, id))); }