public static void LoadAnim(ref VoxelSprite sprite, string fn) { byte[] buffer; using (FileStream gstr = new FileStream(fn, FileMode.Open)) { byte[] lb = new byte[4]; gstr.Position = gstr.Length - 4; gstr.Read(lb, 0, 4); int msgLength = BitConverter.ToInt32(lb, 0); buffer = new byte[msgLength]; gstr.Position = 0; using (GZipStream str = new GZipStream(gstr, CompressionMode.Decompress)) { str.Read(buffer, 0, msgLength); } } int pos = 0; int xs = buffer[0]; int ys = buffer[1]; int zs = buffer[2]; int frames = buffer[3]; sprite = new VoxelSprite(xs, ys, zs); sprite.AnimChunks.Clear(); sprite.ChunkRTs.Clear(); pos = 4; for (int i = 0; i < 10; i++) { pos += 3; } for (int frame = 0; frame < frames; frame++) { sprite.AddFrame(false); AnimChunk c = sprite.AnimChunks[frame]; while (pos < buffer.Length) { if (Convert.ToChar(buffer[pos]) != 'c') { //str.Seek(-1, SeekOrigin.Current); //str.Read(ba, 0, 10); int vx = buffer[pos]; int vy = buffer[pos + 1]; int vz = buffer[pos + 2]; Color top = new Color(buffer[pos + 3], buffer[pos + 4], buffer[pos + 5]); c.SetVoxel(vx, (zs-1)-vz, vy, true, top); pos += 6; } else { pos++; break; } } c.UpdateMesh(); } GC.Collect(); }
public static void LoadAnim(ref VoxelSprite sprite, string fn) { byte[] buffer; using (FileStream gstr = new FileStream(fn, FileMode.Open)) { byte[] lb = new byte[4]; gstr.Position = gstr.Length - 4; gstr.Read(lb, 0, 4); int msgLength = BitConverter.ToInt32(lb, 0); buffer = new byte[msgLength]; gstr.Position = 0; using (GZipStream str = new GZipStream(gstr, CompressionMode.Decompress)) { str.Read(buffer, 0, msgLength); } } int pos = 0; int xs = buffer[0]; int ys = buffer[1]; int zs = buffer[2]; int frames = buffer[3]; sprite = new VoxelSprite(xs, ys, zs); sprite.AnimChunks.Clear(); sprite.ChunkRTs.Clear(); pos = 4; for (int i = 0; i < 10; i++) { pos += 3; } for (int frame = 0; frame < frames; frame++) { sprite.AddFrame(false); AnimChunk c = sprite.AnimChunks[frame]; while (pos < buffer.Length) { if (Convert.ToChar(buffer[pos]) != 'c') { //str.Seek(-1, SeekOrigin.Current); //str.Read(ba, 0, 10); int vx = buffer[pos]; int vy = buffer[pos + 1]; int vz = buffer[pos + 2]; Color top = new Color(buffer[pos + 3], buffer[pos + 4], buffer[pos + 5]); c.SetVoxel(vx, (zs - 1) - vz, vy, true, top); pos += 6; } else { pos++; break; } } c.UpdateMesh(); } GC.Collect(); }