public override void LoadContent() { base.LoadContent(); ingame.LoadContent(); music.LoadContent(); fullscreen.LoadContent(); }
public override void LoadContent() { Ball.Instance.UnloadContent(); Collision.Instance.UnloadContent(); GameScreen.Instance.UnloadContent2(); base.LoadContent(); stages.LoadContent(); points.LoadContent(); wind.LoadContent(); enemyVelo.LoadContent(); ballRadius.LoadContent(); veloMinus = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_green2"); veloPlus = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_green3"); sizeMinus = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_blau"); sizePlus = GameStateManager.Instance.Content.Load <Texture2D>("Images/pfeil_blau2"); }