public PvPBattleMissions() { Enabled = false; Team = new PvPBattleObjectives(); Player = new PvPBattleObjectives(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.GetVersion(); Enabled = reader.ReadBool(); Team = reader.ReadBlock(r => r.ReadTypeCreate <PvPBattleObjectives>(r)) ?? new PvPBattleObjectives(); Player = reader.ReadBlock(r => r.ReadTypeCreate <PvPBattleObjectives>(r)) ?? new PvPBattleObjectives(); }