private void FixedUpdate() { if (!ENetClient.IsConnected()) { return; } SceneManager.LoadScene("Account Management"); }
private IEnumerator AnimateDots() { int i = 0; while (!ENetClient.IsConnected()) { // Animate connecting text Text.text = message + dots[i++ % dots.Length]; yield return(new WaitForSeconds(0.5f)); } }
private IEnumerator ENetConnect() { while (!ENetClient.IsConnected()) { if (!ConnectingENet) { StopCoroutine(animateDots); yield break; } yield return(new WaitForSeconds(0.1f)); } StopCoroutine(animateDots); SceneManager.LoadScene("Account"); }