public void OnSaveCurrentGradientButtonClicked() { if (gradientList.CurrentIndex >= 0) { GlobalState.Settings.skies[gradientList.CurrentIndex] = GlobalState.Settings.sky; GradientItem currentItem = gradientList.GetItems()[gradientList.CurrentIndex].Content.GetComponent <GradientItem>(); currentItem.Colors = GlobalState.Settings.sky; } }
public void OnDeletePrefab() { prefabs.RemoveAt(prefabList.CurrentIndex); var currentDLItem = prefabList.GetItems()[prefabList.CurrentIndex]; prefabList.RemoveItem(currentDLItem); prefabList.CurrentIndex = -1; RebuildPrefabList(); }
private void OnCameraRenamed(GameObject gObject) { CameraController cameraController = gObject.GetComponent <CameraController>(); if (null == cameraController) { return; } foreach (UIDynamicListItem item in cameraList.GetItems()) { CameraItem cameraItem = item.Content.gameObject.GetComponent <CameraItem>(); if (cameraItem.cameraObject == gObject) { cameraItem.SetItemName(gObject.name); } } }
private void OnLightRemoved(GameObject gObject) { LightController controller = gObject.GetComponent <LightController>(); if (null == controller) { return; } foreach (var item in lightList.GetItems()) { LightItem lightItem = item.Content.GetComponent <LightItem>(); if (lightItem.lightObject == gObject) { lightList.RemoveItem(item); return; } } }
private void Update() { // ROTATE 45 float camY = Camera.main.transform.localEulerAngles.y; float lobbyY = transform.localEulerAngles.y; bool headHasRotated = Mathf.Abs(Mathf.DeltaAngle(camY, lobbyY)) > 45f; if (headHasRotated) { transform.localEulerAngles = new Vector3(0f, camY, 0f); needToSetCameraRef = true; } // ROTATE while HOVER foreach (var pi in projectList.GetItems()) { ProjectItem projectItem = pi.Content.GetComponent <ProjectItem>(); if (pi.Hovered) { projectItem.Rotate(); } else { projectItem.ResetRotation(0f); } } // SET Camera Ref position if (needToSetCameraRef) { Vector3 currentCamPos = Camera.main.transform.position; if (currentCamPos.sqrMagnitude > 1e-5) { foreach (var pi in projectList.GetItems()) { ProjectItem projectItem = pi.Content.GetComponent <ProjectItem>(); projectItem.SetCameraRef(Camera.main.transform.position); } needToSetCameraRef = false; // only reset it if cam not null. } } }
private void OnGrassAdded(GameObject gObject) { GrassController grassController = gObject.GetComponent <GrassController>(); if (null == grassController) { return; } // Grass is added two times. Dont duplicate. bool grassFound = false; foreach (var it in grassList.GetItems()) { GrassItem gIt = it.Content.GetComponentInChildren <GrassItem>(); if (gIt != null) { if (gIt.grassObject.name == gObject.name) { grassFound = true; } } } if (!grassFound) { GameObject grassItemObject = Instantiate(grassItemPrefab); GrassItem grassItem = grassItemObject.GetComponentInChildren <GrassItem>(); grassItem.SetGrassObject(gObject); Transform t = grassItem.transform; UIDynamicListItem item = grassList.AddItem(t); item.UseColliderForUI = true; } else { // TODO: Update image of the item, now that the painting is done. } }
public ShotItem GetShotItem(int index) { return(shotList.GetItems()[index].Content.GetComponent <ShotItem>()); }