internal static void Init() { Settings = MyPlanetBlurSettings.Defaults(); MyRender11.RegisterSettingsChangedListener(new OnSettingsChangedDelegate(RecreateShadersForSettings)); }
public static void UpdatePlanetBlurSettings(MyPlanetBlurSettings settings) { var message = MessagePool.Get<MyRenderMessageUpdatePlanetBlurSettings>(MyRenderMessageEnum.UpdatePlanetBlurSettings); message.Settings = settings; EnqueueMessage(message); }