/// <summary>Get the Character that owns UpdatedComponent.</summary> public ACharacter GetCharacterOwner() { CheckIsValid(); IntPtr ___ret = GetCharacterOwner(_this.Get()); if (___ret == IntPtr.Zero) { return(null); } ACharacter ___ret2 = new ACharacter() { _this = ___ret }; return(___ret2); }
public void PrintOnScreen(ACharacter inCharacter, string inString) => E_RootMotionSourceDebug_PrintOnScreen(this, inCharacter, inString);