private void CheckKeyboard() { foreach (string code in monitoredKeys) { if (InputController.GetKeyDown(code)) { Command cmd = new Command("_sys_key"); cmd.ps.Add(code); if (InputController.GetKey("FPS Adjustment Acceleration")) { cmd.pi.Add(10); } else { cmd.pi.Add(1); } CommandSender.Send(cmd); } } if (InputController.GetKeyDown("Render FPS -")) { skipRate++; } if (InputController.GetKeyDown("Render FPS +")) { if (skipRate > 1) { skipRate--; } } if (InputController.GetKeyDown("Reset Scene")) { foreach (string name in groupNames) { var group = GameObject.Find(name); if (group) { GameObject.Destroy(group); } } groupNames.Clear(); } }
void Update() { if (InputController.GetKeyDown("Reset Scene")) { FPSTextBox.PhysicalPaused = 0; FPSTextBox.MaxPhysicalFPS = 0; FPSTextBox.PhysicalFPS = 0; } if (InputController.GetKeyDown("Show / Hide UI")) { showUI = !showUI; } if (!showUI) { if (physicalFPSTextObj) { physicalFPSTextObj.SetActive(false); } if (renderFPSTextObj) { renderFPSTextObj.SetActive(false); } return; } else { if (physicalFPSTextObj) { physicalFPSTextObj.SetActive(true); } if (renderFPSTextObj) { renderFPSTextObj.SetActive(true); } } int posY = -20; if (MaxPhysicalFPS > 0) { string txt = $"Physical: {PhysicalFPS} / {MaxPhysicalFPS} PF/s"; if (PhysicalPaused == 1) { txt += " <b><color=#FF8888>Paused</color></b>"; } physicalFPSTextObj.GetComponent <Text>().text = txt; physicalFPSTextObj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, posY); posY -= 20; } else { physicalFPSTextObj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 60); } int fps = Mathf.CeilToInt(1.0f / Time.deltaTime); renderFPSTextObj.GetComponent <Text>().text = $"Render: {(fps + (fps & 1)) / KinematicsServer.instance.skipRate} RF/s"; renderFPSTextObj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, posY); }